Tracer WIP 3
I really like where the piece is right now and Im really happy with two bog changes I’ve made to try and help things along.
The first is that I’ve given up working in pure grayscale, i hate what that does to me alter on in the process when I’m trying o color in the skin and I go nuts because it’s just not good enough, I’m never satisfied with the skin. But what’s that you say? I’m woking in grayscale right now? Ah! that would be the workaround that I’ve found.
I first i did a tonal map to make sure i was only getting the contrast that i wanted. Then i overlaid that with a color layer I then color picked those colors and adjusted them for for saturation and tonal value to add warmth to the shadow colors. And boom, perfectly graduated skin tones. However there’s still another step. In order to make absolutely sure I’m getting the values I want I set a clipping mack over the body flat layer, set it to saturate and fill the lair wth black, rendering everything underneath in grayscale. Then I just paint on a layer clipped between the body flat layer and the saturation layer. And done. I’m working in grayscale for the skin.
It might sound a little complicated, because it is, but I’ve found it really effective at giving me the best of both worlds. My values are on point and underneath the saturation layer it’s going to look really good…I hope. We’ll see once I take off the saturation layer and start working on the rest of the body.
#tracer #overwatch #blizzard #widowmaker #beautiful #art #procreate